Comparing White Water in Houdini: 97 Simulations & Parameter Insights

White water in fluid simulations can make or break realism. But how much do different parameters actually affect the final look? To find out, I ran 97 different simulations in Houdini, tweaking various white water settings to analyze their impact.

This study aims to answer two key questions:
โœ… Which parameters have the most significant effect on white water behavior?
โœ… Which settings barely make a difference?

The results might surprise you! While some parameters drastically changed the foamโ€™s motion and appearance, others had minimal impact.

๐Ÿ“Œ Simulation Setup (Technical Breakdown)

๐Ÿ’ก Key Elements of the Test:

  • A 1-meter sphere drops into water in each test.
  • White water parameters are adjusted one at a time.
  • Simulations are 3x speed-up for quick comparison.
  • Parameter values are displayed on-screen in each test.

๐ŸŽฏ Key Observations:
โœ”๏ธ Some parameters completely transformed the look of the foam.
โœ”๏ธ Others had almost no visible effect on the final result.

Image 1: Depth Range Comparison

๐Ÿ” Observation:
โœ”๏ธ Lower Depth Range values create a stronger stretching effect in splashes.
โœ”๏ธ Higher values result in less noticeable elongation.
โœ”๏ธ Smaller values generally produce a more dynamic and visually interesting result.

๐Ÿ’ก Personal Preference:
“I found that lower depth range values give a more dramatic and natural water splash effect, making the motion feel more dynamic.”

Effect of Depth Range on White Water Behavior

Image 2: Velocity Offset Comparison

๐Ÿ” Observation:
โœ”๏ธ Higher Velocity Offset values create longer, more stretched foam trails.
โœ”๏ธ However, at extreme values, the motion starts to look unnatural.
โœ”๏ธ Lower values maintain a more physically accurate water behavior while still adding some stretching.

๐Ÿ’ก Personal Preference:
“While higher values create a more dramatic effect, I found that lower Velocity Offset values result in a more natural and believable white water motion.

Impact of Velocity Offset on White Water Motion

Image 3: Base Advect Comparison

๐Ÿ” Observation:
โœ”๏ธ Lower Base Advect values cause the foam to spread more independently, especially in the later frames where the water slows down.
โœ”๏ธ Higher values keep the foam tightly following the water’s motion, resulting in a more natural connection between the fluid and white water.

๐Ÿ’ก Personal Preference:
“I found that higher Base Advect values create a more cohesive and realistic foam movement, especially as the water loses velocity.”

Effect of Base Advect on White Water Spread

Image 4: Base Velocity Comparison

๐Ÿ” Observation:
โœ”๏ธ Higher Base Velocity values make the foam move faster and more aggressively, sometimes unnaturally.
โœ”๏ธ Lower values slow down the foam motion, but too low can make it look disconnected from the water.
โœ”๏ธ The default value (1.0) provides the most natural balance, keeping the foam in sync with the water movement.

๐Ÿ’ก Personal Preference:
“From my tests, the default value (1.0) gives the best balanceโ€”maintaining a realistic motion without making the foam feel too exaggerated or sluggish.”

Impact of Base Velocity on White Water Motion

Parameters like Stiffness, Neighbor Size, Max Neighbors, PBF Inclusion, Constraint Iteration, Max Acceleration, and Tensile Q had little to no noticeable impact in this specific simulation. Therefore, I have omitted their comparison images.

From my tests, the default values for these parameters seem to work well, providing a balanced and stable simulation.

Image 5: Replants, Erosion & Upper Surface Comparison

๐Ÿ” Observations:

โœ”๏ธ Enable Replants: This option is meant to help regenerate lost white water particles, but in my tests, it had no noticeable effect on the simulation.
โœ”๏ธ Erosion: Controls how quickly white water dissipates over time. The effect was subtle and didnโ€™t make a major difference in this case.
โœ”๏ธ Upper Surface: This parameter significantly affects how foam is distributed on top of the water surface. It created a dramatic visual change, making it one of the most impactful settings.

๐Ÿ’ก Personal Preference:
“Among these, Upper Surface had the biggest impact and was a great option to fine-tune the look of the foam.”

Impact of Enable Replants, Erosion & Upper Surface on White Water

Final Thoughts & Conclusion

This test was a deep dive into how different White Water parameters in Houdini influence fluid behavior. Out of the 97 simulations, some parameters had a major impact on the look and motion of the foam, while others had little to no visible effect.

๐Ÿ’ก Key Takeaways:
โœ… Parameters like Depth Range, Velocity Offset, and Upper Surface made the most noticeable changes.
โœ… Some settings, like Enable Replants & PBF Inclusion, had no visible effect in this scenario.
โœ… The default values for many parameters worked well without the need for excessive tweaking.

These insights help fine-tune white water settings for more realistic and controlled simulations. Iโ€™ll continue experimenting with different conditions and setups to explore further refinements!