Fluid Simulation with Hair Dynamics

This project explores an alternative approach to fluid simulation using hair dynamics to generate wave motion in a viscous liquid environment.

Technical Breakdown:

1️⃣ Hair Simulation – Hair strands were simulated to create controlled movement.
2️⃣ Ring Collision – The hair collides with a ring, generating wave-like motion.
3️⃣ Velocity Extraction – The movement was converted into velocity data using Geometry VOP.
4️⃣ DOP Network Integration – The velocity was applied to the fluid simulation, creating a natural wave effect.

Hair strands were simulated and collided with a ring to generate controlled wave motion for the fluid.
Velocity data from the hair motion was extracted using Geometry VOP and applied to the fluid inside DOP Network to drive realistic wave behavior.

Why This Method?

Alternative approach to traditional force-driven simulations
More control over wave motion through hair parameters
Efficient method for small-scale viscous liquid effects

This technique offers a new way to control wave behavior in fluid simulations, making it useful for specialized motion effects in VFX and animation.

Conclusion & Future Experiments

This was an exciting experiment in fluid control using non-traditional methods. Possible improvements include:
✔ Refining the wave behavior for larger-scale simulations
✔ Combining AI-driven enhancements to improve realism
✔ Testing with different viscosity levels

If you’re exploring new ways to create water FX, stay tuned for more! 🚀